Building a Spawner Deck in Tower Rush

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A perfectly constructed Spawner deck abandons the traditional concept of 'pushes' and instead relies on creating a relentless, automated engine of infinite pressure.


If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.


Choosing Your Huts


The Furnace provides massive splash-damage value, instantly killing enemy swarms and forcing the opponent to respond to the fire spirits before they connect with the tower.


The Barbarian Hut is the heavy investment (often costing 7 elixir) and is usually played only in double elixir; it acts as an immovable defensive wall while generating massive, high-health pressure.


  • It is too expensive and leaves you instantly vulnerable to a fast opposite-lane rush.
  • Protect your buildings at all costs.
  • Delay the placement.

Defensive Synergy and Spell Baiting


Furthermore, these fragile support units act as 'Spell Bait'; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.


You also need a heavy spell of your own (usually Poison or Fireball) to destroy the opponent's defensive units that get stuck trying to clear your massive swarms.


The BuildingWhat it DoesPlacement Zone
Goblin Hut (5 Elixir)Constant anti-air chip damage and spell baitSafely behind the Princess tower or deep in the corner
Furnace (4 Elixir)Splash damage pressure and swarm controlAggressively in the center to pull tanks and pressure the bridge

The Slow Crush


You are daring the opponent to break through an infinite wall of meat shields.


The siege never ends.



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