Mastering Siege Decks in Tower Rush

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Use spells predictively. If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.

However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.


This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.


Protecting the Asset


Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.


You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.


  • Use spells predictively.
  • If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.
  • It provides incredible defense and stalls the game until you can launch an offensive one.

Different Flavors of Siege


The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.


Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.


The BuildingCost and SpeedBest Playstyle
The Machine Gun6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
Splash Artillery4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

The Mental Toll of Siege


Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.


It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.



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