To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
The Golden Rules of Picking
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
- Deny them synergy.
- Don't draft too heavy.
- If forced to choose between two terrible cards, give them the more expensive one.
Sabotaging the Opponent
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| Draft Mistake | Why It Fails |
|---|---|
| Drafting purely for synergy while ignoring the opponent's cards | You might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. When you liked this information as well as you wish to be given guidance about tower rush i implore you to pay a visit to our webpage. E.K.K.A, rendering your Golem useless |
| Forgetting to draft any spells | You will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime |
Playing the Hand You're Dealt
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.