
If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.
These hyper-aggressive strategies thrive on the element of surprise and the defender's subsequent mistakes.
Do Not Panic
Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.
If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.
- Know the exact counter to popular rush cards.
- If they take your tower, do not instantly quit.
- Don't clump your defenders if they have a fireball ready.
The Art of the Pull
By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.
Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.
| Counter Card | Execution |
|---|---|
| Small Spells | Must be perfectly predictive if defending a fast goblin barrel |
| Inferno Tower | Place slightly late so the enemy tank crosses the bridge first |
Turning the Tables
Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.
Defending perfectly is far more satisfying than attacking blindly.
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