Predicting the Enemy in Tower Rush

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Drop your win condition and instantly roll a log to clear the swarm you know is coming. You can only predict a card if you know they actually have it in their hand.

In the chaotic, hyper-fast environment of an arena battler, relying entirely on your physical reaction time is a guaranteed path to mediocrity.


Predictive gameplay looks like pure magic to a casual observer; it appears as though the player is reading the opponent's mind and dropping spells on empty tiles.


Reading the Opponent


90% of players will place their defensive building on the exact same tile every single time they defend that specific push.


The Fireball will land the exact millisecond the Cannon deploys, destroying it instantly and allowing your Hog Rider to secure the game-winning hit.


  • Drop your win condition and instantly roll a log to clear the swarm you know is coming.
  • You can only predict a card if you know they actually have it in their hand.
  • Prediction is a high-risk gamble.

The Math of Prediction


If you know they just reached 10 elixir, and you know their primary win condition is a Balloon, you should hover your anti-air defense immediately.


Furthermore, you can predict 'desperation' plays based on their elixir deficit.


What to PredictExecutionThe Timing
The Predictive Spell (e.g. If you loved this informative article and you wish to receive much more information about tower rush please visit our own web-page. , Log, Fireball)Casting a spell on an empty tile where you know the opponent's counter will be placedOnly in double elixir or when you are absolutely certain of their rotation; incredibly high risk
The Predictive Defense (e.g., Pre-planting)Placing a defensive building early because you know they are about to attackWhen they reach 10 elixir and their win condition is in hand; moderate risk

The Pinnacle of Skill


You manipulated them into playing exactly what you wanted, exactly where you wanted it.


Control the future of the match.

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